Polygon Reconfigurations. Polygons are among the most basic geometric shapes, and many algorithms in areas
ranging from computer graphics to circuit design operate on polygons. It is useful to test new algorithms for correctness
and performance by running them on random polygons. However, generating random polygons as easily as pseudorandom number
generators produce random numbers, has been an unsolved problem for over 20 years. We explore a new promising method
that starts with one "rubberband" polygon and modifies it by random but controlled band stretchings and contractions so that,
after a suitable "mixing" time, the result is potentially a truly random polygon.
Point set with an exponential number of polygonizations.
Reconfiguration movie
(.mov, 0.6MB, Quicktime), produced by Joseph
O'Rourke at Smith College.