Office Hours:

Tu Th 10:00 AM -11:30 PM and by appointment

Course Description:

This is an introductory course in digital 3D modeling and animation. Students will learn the theory and fundamentals of creating digital objects and applying animation. Concepts will include 3D modeling using polygons and nurbs, UV texturing, lighting and materials, rendering, python and MEL scripting, rigging, 3D sculpting, and animation. The primary software we will be using is Autodesk Maya, an industry standard software package that is used extensively by special effects companies such as industrial light and magic, animation companies such as Disney and Pixar, as well as game development companies such as Blizzard and Electronic Arts. This class is not about learning the software, but rather utilizing this tool to understand, engage, create, and control digital art. Previous digital art and programming experience is not required.

Course Schedule

Introduction to Drawing (Charcoal)

Solar System Animation Playblasts

Project 1 - Own 3D Model
Project 1 Description (Due Feb 8th)

Project - Catapult
Project 2 Description (Due Feb 17th)

Red Wagon Texture Model
Red Wagon Texture Model Stage 2

Finished Catapult
Project 2 - 3D model and Texture

Female Character
Male Character
Control Rig

Project 3 - Humanoid Animation
Project 3 Description (Due April 5th)

Angular fish

Advanced Arnold Rendering
Material Presets

Class Photo

Ocean Vector Displacement

Chris Moritz Final Project