Office Hours:

Tu 2:30 PM - 3:30 PM, Th 10:00 AM -11:30 PM and by appointment

Course Description:

This is an introductory course in digital 3D modeling and animation. Students will learn the theory and fundamentals of creating digital objects and applying animation. Concepts will include 3D modeling using polygons and nurbs, UV texturing, lighting and materials, rendering, python and MEL scripting, rigging, 3D sculpting, and animation. The primary software we will be using is Autodesk Maya, an industry standard software package that is used extensively by special effects companies such as industrial light and magic, animation companies such as Disney and Pixar, as well as game development companies such as Blizzard and Electronic Arts. This class is not about learning the software, but rather utilizing this tool to understand, engage, create, and control digital art. Previous digital art and programming experience is not required.

Course Schedule

1/14 - Introduction, Biology and Physics of Light
1/16 - Light, Value, Edges, Properties of Light on Form, Introduction to Drawing (Charcoal)
1/23 - Introduction to concepts in 3D, file formats, resolution, polygons, vectors - Chapter 1 and 3
1/28 - Introduction to Maya, begin solar system
1/30 - Vasey 207, Drawing demonstration
2/4 - Finish up solar system, Maya UI, pivots, keyframing, grouping/parenting, playbasts - Chapter 2
2/6 - Polygon counts, Extrude, Bevel, soft selection, edge loops - Chapter 4
Project 1
2/13 - CAVE visit
2/18 - Realistic 3D modeling, textures, multi-cut, layers, decorative box - Chapter 3
Side | Front | Top
Midterm Project Catapult - DUE 3/1